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LOAD_BUDGET_PER_FRAME

Constant LOAD_BUDGET_PER_FRAME 

Source
const LOAD_BUDGET_PER_FRAME: Duration;
Expand description

Longest a single update is allowed to spend loading entity renderables before yielding a frame back to the event loop, so the loading screen keeps animating and the window stays responsive on a project with a lot of assets instead of freezing until it’s all done.