fn default_camera() -> CameraExpand description
The starting viewport camera every fresh [World] gets — extracted so EditorScene::opening
and EditorScene::start_load (which each build a brand new World) don’t duplicate it.
fn default_camera() -> CameraThe starting viewport camera every fresh [World] gets — extracted so EditorScene::opening
and EditorScene::start_load (which each build a brand new World) don’t duplicate it.