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draw_assets_panel

Function draw_assets_panel 

Source
fn draw_assets_panel(
    ui: &mut Ui,
    project: Option<&Project>,
    assets_expanded: &mut bool,
    texture_previews: &mut HashMap<PathBuf, TextureHandle>,
    settings: &mut EditorSettings,
    renaming_script: &mut Option<PathBuf>,
    script_rename_buffer: &mut String,
    renaming_scene: &mut Option<PathBuf>,
    scene_rename_buffer: &mut String,
    current_scene: &Path,
    requests: &mut UiRequests,
)