fn draw_assets_panel(
ui: &mut Ui,
project: Option<&Project>,
assets_expanded: &mut bool,
texture_previews: &mut HashMap<PathBuf, TextureHandle>,
settings: &mut EditorSettings,
renaming_script: &mut Option<PathBuf>,
script_rename_buffer: &mut String,
renaming_scene: &mut Option<PathBuf>,
scene_rename_buffer: &mut String,
current_scene: &Path,
requests: &mut UiRequests,
)