fn draw_camera_editor(
ui: &mut Ui,
world: &mut World,
entity: Entity,
requests: &mut UiRequests,
)Expand description
The selected entity’s camera lens, if it has one: a checkbox to attach/detach a
[CameraComponent] (mirrors draw_renderable_editor’s Remove button), then FOV/near/far
fields and an “Active Camera” checkbox once attached. No GPU-load UiRequests indirection is
needed here like draw_renderable_editor’s attach flow — requests is only used to flag
edited.