fn draw_inspector(
ui: &mut Ui,
world: &mut World,
selected: &mut Option<Entity>,
project: Option<&Project>,
entity_assets: &mut HashMap<Entity, RenderableAsset>,
is_playing: bool,
requests: &mut UiRequests,
)fn draw_inspector(
ui: &mut Ui,
world: &mut World,
selected: &mut Option<Entity>,
project: Option<&Project>,
entity_assets: &mut HashMap<Entity, RenderableAsset>,
is_playing: bool,
requests: &mut UiRequests,
)