fn draw_renderable_editor(
ui: &mut Ui,
world: &mut World,
entity: Entity,
project: Option<&Project>,
entity_assets: &mut HashMap<Entity, RenderableAsset>,
requests: &mut UiRequests,
)fn draw_renderable_editor(
ui: &mut Ui,
world: &mut World,
entity: Entity,
project: Option<&Project>,
entity_assets: &mut HashMap<Entity, RenderableAsset>,
requests: &mut UiRequests,
)