fn draw_script_tile(
ui: &mut Ui,
project: &Project,
path: &Path,
settings: &mut EditorSettings,
renaming_script: &mut Option<PathBuf>,
script_rename_buffer: &mut String,
requests: &mut UiRequests,
)Expand description
A script has no thumbnail either (see draw_model_tile’s doc comment for the same reasoning),
so its tile is a plain placeholder icon, sized to match a texture/model tile. Unlike the
other asset tiles, this one is interactive: click opens path in an external text editor
(see open_script_in_editor) and the right-click context menu offers Rename (inline, like
the Hierarchy panel’s entity rename) and a way to change the remembered editor.