pub fn create_world_sprite_outline_pipeline(
device: &Device,
format: TextureFormat,
camera_layout: &BindGroupLayout,
) -> RenderPipelineExpand description
Pipeline for the world-sprite selection outline: a flat, enlarged, solid-color quad drawn
behind the real sprite (see DrawPass::draw_world_sprite_outline). Unlike the model outline’s
“expand along normal” shell trick — which doesn’t help a flat quad, since every vertex shares
the same normal — the enlargement happens entirely on the CPU by widening the quad’s local
extents, so this pipeline only needs plain world-space positions. Reuses
model_outline_fs.wgsl’s fixed solid-blue output.