enum EditorMode {
Edit,
Playing {
world_snapshot: World,
runtime: ScriptRuntime,
},
}Expand description
Whether the editor is authoring the scene or running it live. Play snapshots the whole
[World] and starts a [ScriptRuntime]; Stop restores the snapshot and drops the runtime
(and every script’s state with it) — see EditorScene::start_play/[stop_play]. A
whole-World snapshot (not just Transform) is what makes scripts that spawn/despawn/rename
entities or attach scripts fully revert on Stop, the same way a Transform-only snapshot
already made translate/rotate/scale revert. Always targets whichever tab was active when Play
started — see EditorScene::switch_or_open_scene/[close_scene_tab] for why switching or
closing tabs stops Play first.
Variants§
Auto Trait Implementations§
impl !Freeze for EditorMode
impl !RefUnwindSafe for EditorMode
impl !Send for EditorMode
impl !Sync for EditorMode
impl !UnwindSafe for EditorMode
impl Unpin for EditorMode
impl UnsafeUnpin for EditorMode
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