Enum RenderableKind
pub enum RenderableKind {
Sprite,
Model,
}Expand description
SceneFile/EntityRecord/RenderableAsset/RenderableKind live in libdqg::scene_file
so the standalone runtime player crate can deserialize the exact same scene format without
depending on this (egui/rfd-heavy) editor crate — see the export/compile implementation plan.
Variants§
Trait Implementations§
§impl Clone for RenderableKind
impl Clone for RenderableKind
§fn clone(&self) -> RenderableKind
fn clone(&self) -> RenderableKind
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderableKind
impl Eq for RenderableKind
§impl PartialEq for RenderableKind
impl PartialEq for RenderableKind
impl StructuralPartialEq for RenderableKind
Auto Trait Implementations§
impl Freeze for RenderableKind
impl RefUnwindSafe for RenderableKind
impl Send for RenderableKind
impl Sync for RenderableKind
impl Unpin for RenderableKind
impl UnsafeUnpin for RenderableKind
impl UnwindSafe for RenderableKind
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