pub struct InputState { /* private fields */ }Implementations§
Source§impl InputState
impl InputState
pub fn new() -> Self
pub fn handle_event(&mut self, event: &KeyEvent)
pub fn clear_frame_states(&mut self)
pub fn is_key_held(&self, keycode: KeyCode) -> bool
pub fn is_key_pressed(&self, keycode: KeyCode) -> bool
pub fn keys_pressed(&self) -> impl Iterator<Item = KeyCode> + '_
pub fn keys_held(&self) -> impl Iterator<Item = KeyCode> + '_
Auto Trait Implementations§
impl Freeze for InputState
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnsafeUnpin for InputState
impl UnwindSafe for InputState
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