pub struct Mesh {
pub name: String,
pub vertex_buffer: Buffer,
pub index_buffer: Buffer,
pub num_indices: u32,
pub material: usize,
pub positions: Vec<Vec3>,
pub indices: Vec<u32>,
}Fields§
§name: String§vertex_buffer: Buffer§index_buffer: Buffer§num_indices: u32§material: usize§positions: Vec<Vec3>Local-space vertex positions, retained after upload to the GPU so callers (e.g. the editor’s ray/triangle picking) can test against the actual mesh geometry rather than just its bounding sphere.
indices: Vec<u32>Triangle-list indices into positions, retained alongside it for the same reason.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Mesh
impl !UnwindSafe for Mesh
impl Freeze for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnsafeUnpin for Mesh
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