pub enum Renderable {
Sprite(Sprite),
Model(Model),
}Expand description
What an entity draws as. An entity is a sprite or a model, never both, so this is one enum rather than two parallel component stores that would otherwise need to be kept in sync.
Variants§
Implementations§
Source§impl Renderable
impl Renderable
Sourcepub fn sync_transform(&mut self, transform: &Transform)
pub fn sync_transform(&mut self, transform: &Transform)
Sourcepub fn bounding_radius(&self) -> f32
pub fn bounding_radius(&self) -> f32
Bounding-sphere radius in local (pre-transform) space, for picking.
Sourcepub fn bounding_center(&self) -> Vec3
pub fn bounding_center(&self) -> Vec3
Bounding-sphere center in local (pre-transform) space, for picking.
Trait Implementations§
Source§impl Clone for Renderable
impl Clone for Renderable
Source§fn clone(&self) -> Renderable
fn clone(&self) -> Renderable
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for Renderable
impl !UnwindSafe for Renderable
impl Freeze for Renderable
impl Send for Renderable
impl Sync for Renderable
impl Unpin for Renderable
impl UnsafeUnpin for Renderable
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> Instrument for T
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